Wednesday, June 3, 2009

To spin the Whirlpool Galaxy...

The visual aid for my final project in my astronomy class here at SCAD. Longworth's prompt for the final is that we can do anything we want so long as it somehow involves astronomy and our own artwork.

I LOVE looking at photos of galaxies. They're beautiful, and I remember years ago the first time I saw the hubble deep field shot of all the HUNDREDS of them together made me feel so very insignificant. it was so humbling. So naturally one of my favorite moments in Okami (which has a lot of astronomy type things in it) is the scene where you have to start the whirlpool galaxy spinning. The colors are so vivid.

So I painted this in acrylics on a 16x20 canvas trying to mimic the quick, loose brushed style of the game. The galaxy has touches of glow in the dark paint at its nucleus and the stars and arms and some of the ripples in the whirlpool also glow teal.

Artwork © Keri Stone
Okami © Clover studios

Sunday, May 31, 2009

Stairs?



Animation II final. T-rex had to climb and then descend stairs.

Tuesday, May 19, 2009





The rex turn is a resubmit in 2D of what I failed to be able to accomplish in Maya. The run cycle is something leftover from last quarter that I forgot about!

Monday, April 27, 2009

Stompy stompy





New stuff from animation II. T-Rex walk cycles with a character that another professor built for our class.

Sunday, April 26, 2009

Sidewalk Arts Festival 2009

So it's Sidewalk Arts time again in Savannah, and my buddy Chelsea Kubesh and I teamed up and went out to the park to draw. Here are some in-progress and finished images of our squares!




For the record, that's Chelsea in this picture, not me.


So it's Sidewalk Arts time again in Savannah, and my buddy Chelsea Kubesh and I teamed up and went out to the park to draw. Here are some in-progress and finished images of our squares!

Thursday, April 23, 2009

Ball bounce in Maya








New animation.

Maya bouncing balls. I think they look awful, and that I am a terrible animator in maya. The only reason I'm posting this is because it's decent compared to some of the other crap that I've tried to animate this quarter. Moral of the story? Keri is a terrible animator in Maya.

Sunday, April 12, 2009

"Come and test me, test me"


To prove I'm not dead (but sick! and busy with schoolwork), have some uncleaned linework for a WIP I may or may not finish soon.